CivCraft Update 14

changlist:

* Fixed a terrible bug where chunks would unload, causing chest based structures to fail. (Trommel, LumberMill, Granary)
* Fixed cottage refund amount when /town build undo is used.
* Fixed cottages not generating coins
* Fixed the granary structure template which caused the granary's stairs to be rotated terribly.
* Added "/town trade" command to give more detailed information on trade output.
* Banks now properly exchange iron at 10 coins.
* Banks now display the proper name when exchanging emeralds.
* Max Cottages is now 5 instead of 4.

Government Changes
*Increased the penalty to 20% of off focus wealth generation per Govnernment.

Structure Changes
*Trommel now only produces 1 gravel per cobble stone
*Trommel rates decreased to 0.02(iron) 0.01(gold) 0.0025(diamond) 0.0015(emerald)
*Cottage now shows what level it is and how much progress is needed until the next level.

Trade Balance Change
*Rail outposts now cost $5000 and are increased by 50% per rail outpost after the first.
*You are now limited to 5 trade outposts(max of 5 trade routes)
* ALL TRADE OUTPOSTS HAVE BEEN DELETED, they will LOOK like they are there but you have to rebuild them ;)

CivCraft Update 13

changelist:

* Fixed some issues/weirdness with chest based structures (Trommel, Lumber Mill, Granary). They should now function properly.
* There is a known issue with the trommel, it will stop working when the chunk is unloaded. After the chunk is reloaded it should start again(sometimes takes a while).
* Fixed trade income not being accumulated for all trade goods.
* Fixed trade income being miscalculated.
* Fixed some issues with timers causing the lumber mill to spaz out.
* Structures now have upkeep costs.
* Structures now have construction costs. (undo will refund the cost)

Introducing CivCraft 1.3

Hey all,

I’m Pleased to announce the launch of the new civcraft 1.3 server! There has been a lot of changes to the game since last anybody has played and I’m looking forward to seeing how it all plays out. Here is a list of things that have been changed.

  • Governments
    • 5 Different government types have been added: Anarchy, Tribalism, Despotism, Monarchy, and Theocracy
    • Governments can effect many different things including taxes, trade, cottages, and growth rates for crops
    • Governments are unlocked by purchasing the required upgrades for your town.
    • See the wiki on Governments for more details
  • Trade
    • Trade goods now randomly generate themselves and are scattered across the world of CivCraft.
    • By connecting trade goods to your town, you will be generate coins every hour.
    • The more trade goods of the same type you connect, the more money you generate
  • New Structures
    • The Trommel is a new improvement that can convert cobblestone into precious metals
    • The Cottage improvement generates coins for your town and can be leveled up by feeding it bread
    • The Granary stores bread for your cottages so they can level up.
    • The Rail Station allows your town to build protected rails and connect your town to trade goods
    • The Rail Outpost is used to claim trade goods for your town
  • Changes from CivCraft BETA
    • The Blacksmith’s smelt ability can now only be used by the town residents that own the blacksmith.
    • The Blacksmith’s forge ability now costs 250 coins and charges a non-resident fee.
    • Towns can now set a flat tax on all residents in town.
    • The Lumber Mill improvement’s maximum output for each wood type has been reduced from 64 to 32.
    • This list is not compelete!

CivTowny Update 12 (Huge)

NEW IMPROVEMENTS!

Improvement Lumber Mill – Generates wood planks when constructed next to a forest and sells wood blocks.
Requires: Hamlet
Cost $2,500

Improvement Blacksmith – Smelting generates bonus x1.25 return and Over enchants weapons/tools/armor
Requires: City
Cost $50,000

Town Levels Cost Reduction

Town Level Hamlet price reduced to $7,500
Town Level Village price reduced to $12,500
Town Level Town price reduced to $22,500
Town Level Large Town price reduced to $42,500
Town Level City price reduced to $62,500
Town Level Large City price reduced to $70,000
Town Level Metropolis price reduced to $100,000

Town Upkeep Cost Increase!

Town Settlement Upkeep Increased to $200
Town Hamlet Upkeep Increased to $400
Town Village Upkeep Increased to $500
Town Town Upkeep Increased to $750
Town Large Town Upkeep Increased to $1000
Town City Upkeep Increased to $1250
Town Large City Upkeep Increased to $1500
Town Metropolis Upkeep Increased to $1750

Town Plot Limits Increased

Town City plot limit Increased to 256
Town Large City plot limit Increased to 512
Town Metropolis Plot limit Increased to 1024

Changed Mayor Prefix for Town Level Metropolis to President
All other mayor prefixes have been moved down one level and Hermit has been removed entire

Improvement Cost Balance

Bank Improvement Changes
We have added 6 additional bank levels and new max exchange rate of 200%

Hamlet
Bank Level 1 Cost reduced to $2,500 and exchanges at a rate of 40% (equivalent to previous bank 1)
Bank Level 2 Cost reduced to $8,000 and exchanges at a rate of 50%
village
Bank Level 3 Cost reduced to $12,000 and exchanges at a rate of 60% (equivalent to previous bank 2)
Bank Level 4 Cost reduced to $20,000 and exchanges at a rate of 70%
Town
Bank Level 5 Cost reduced to $30,000 and exchanges at a rate of 80% (equivalent to previous bank 3)
Bank Level 6 Cost reduced to $40,000 and exchanges at a rate of 90%
large town
Bank Level 7 Cost reduced to $60,000 and exchanges at a rate of 100% (equivalent to previous bank 4)
City
Bank Level 8 Cost reduced to $75,000 and exchanges at a rate of 120%
Large city
Bank Level 9 Cost reduced to $95,000 and exchanges at a rate of 150%
Metropolis
Bank Level 10 Cost reduced to $125,000 and exchanges at a rate of 200%

NOTICE that the old bank levels 1-4 are exactly double the cost from the combined totals required for the new equivalent levels. This means that overall costs have been reduced by 50% for 40-100% exchange rates. So if you want to know what your refund for this round of updates will look like, add all the costs of the new levels up to your current exchange rate and you will have the number that will be refunded.

Grocery Improvement cost and level requirement reduced

Grocer level requirement adjustment

Grocer Level 1 is now available at Town level Settlement
Grocer Level 2 is now available at Town level Hamlet
Grocer Level 3 is now available at Town level village
Grocer Level 4 is now available at Town level Town

Grocery Cost Reduction

Grocer Level 1 cost reduced to $1,500
Grocer Level 2 cost reduced to $2,500
Grocer Level 3 cost reduced to $3,000
Grocer Level 4 cost reduced to $5,000

Improvement Store level cost adjustment

Store Level 2 cost reduced to 5000
Store Level 3 cost reduced to 10000
Store level 4 cost reduced to 15000

NOTICE: Netizen is completely reworking the way the way stores transfer of funds works. When his updates are finished i will adjust the costs of all stock able items.

Library Improvement cost reduced and level requirement adjusted.

Library Level 2 is now available at Town level Village
Library level 3 is now available at Town level Large Town

Library level Costs Reduced

Library level 1 cost reduced to $1,500
Library level 2 cost reduced to $5,000
Library level 3 cost Reduced to $10,000
Library level 4 cost reduced to $15,000

CivTowny Update 11

Mostly bug fixes:


* Residents now correctly pay taxes, taxes go to town treasury.
* /resident now show how much a resident is in debt
* residents in debt are now kicked properly after 7 days.
* plots no longer go up for sale at 0 after a resident leaves town or gets kicked.
* structure templates have been fixed(structures should now correctly line up when you build them)
* Librarys now show which enchantment they have on the dynmap.

CivTowny Update 10

changelist:

* Fixed a bug where town levels and prices were not set correctly.
* Fixed a bug where the library was not facing the proper direction on construction.
* Fixed a bug where the library level 1 was charging 25K instead of 5K (If you bought a library level 1 at 25K pm an admin)

--------------------

Balance Changes

Improvement Store level 2 research cost reduced to $7500
Improvement Store level 3 research cost reduced to $15000
Improvement Store level 4 research cost reduced to $35000

Stocked Item Changes
----------------------
Store item Netherak removed and replaced with material Glass for $1000 x64 stack cost 50
Store item Soulsand removed and replaced with material Coal for $2000 x64 stack cost 100
----------------------
Store material price changes
Stone $1500 x64 $40
SandStone $2500 x64 $70
MossStone $5000 x64 $150
Brick $5000 x64 $150
netherbrick $15000 x64 $100
Obsidian $50000 x64 $75
lapizblock $25000 x64 $500
----------------------

Library Changes

Improvement Library level 1 cost reduced to $5000
Improvement Library level 2 cost reduced to $10000
Improvement Library level 3 cost reduced to $15000
Improvement Library level 2 cost reduced to $25000

ALL enchantment research and purchase costs Reduced by %50
Silk touch moved from library level 4 to level 2.

To remove an enchant you may now Type /town library reset

----------------------

CivTowny Update 9

changelog:

* Migrated Towny from flatfile to SQL server. (yeah about time =P)
* MASSIVE update to how structures are handled internally, making them easier to create.
* Structures are now defined in a yml configuration file.
* Structures can now execute code at specified intervals
* The blocks that make structures are now defined by a template which can be exported with WorldEdit.
* Updated structure templates for bank, store, library and grocer.
* Structures now build so that the entrance to the structure faces the player who built it.
* You can now undo the placement of a structure using "/town build undo". The undo level only sticks around for a little while and should only be used to help fine tune placement of structures. For anti-duplication reasons, there is only 1 undo level that gets cleared each time you use it.
* Structures are now placed in front of the player instead of on top of the player.
* Towns can now support multiple structures of the same type.(Note: none of the current structures are allowed to have duplicates)
* Added Library
* Town structures now make a global announcement when their fee rate changes.
* Town structures can no longer be built outside of town.
* Dynmap now shows all structures owned by a town instead of just banks and stores.
* Dynmap now displays town level.
* Dynmap now shows towns that are in debt, how much they are in debt, and how many days they have left until they go up for sale/deleted.
* Decreased the growth rate on everything. =P

CivTowny Update 8

Increased Max Plot Limit per Level

Settlement: 8 up from 4
Hamlet: 16 Up from 8
Village: 32 up from 16
Town: 64 up from 32
Large Town: 128 up from 64
City: 128 No Change
Large City: 256 No Change
Metropolis: 512 No Change

Have a nice day!

CivTowny Update 7

Changelist

* Town Mayors and Assistants can now build on unowned plots when all permissions are set to off
* Plot claims no longer report success when they actually fail.
* Town Mayors and Assistants are no longer able to unclaim plots that belong to residents.
* New players now start with 250 coins to spend at the town grocery.
* Fixed a bug where town upgrade costs from the previous update were not applied properly.

Balance Changes

Reduce the cost of Town to 45K down from 55K
reduce the cost of large town to 85K down from 125K
reduce the cost of city to 125K down from 195K
reduce the cost of large city to 165K down from 250K
reduce the cost of metropolis to 250K down from 500K

library reduced upgrade costs

reduce the cost of library level 2 to 35K down from 75K
reduce the cost of library level 3 to 50K down from 150K
reduce the cost of library level 4 to 75K down from 350K

Grocery Store Upgrade costs

reduce the cost of grocery level 3 to 15K down from 25K
reduce the cost of grocery level 4 to 25K down from 50K

Store Stocking price Change

Store tier 2
stone stock price 5k x64 cost $75
sandstone stock price 5K x64 cost $100
moss stone stock price 10K x64 cost $150
SoulSand stock price 2K x64 cost $50

Store tier 3
Brick stock price 15K x64 cost $250
Nether brick stock price 10K x64 cost $100
End Stone stock price 8K x64 cost $50
White wool stock price 25K x64 cost $500

Store tier 4
Obsidian Stock price noChange x64 cost $250
Glowstone stock price 30K x64 cost $500
Lapiz Block stock price 50K x64 cost $1000
Jungle Stone stock price 25K x64 cost $250