Server Wipe After 1.3

Netizen and I have come to the conclusion that a server wipe will be best for our community. I know all of you put a lot of work into your towns, we have seen many impressive creations from the mighty walls of Jefferson to the capital of kings landing. Although there are simply to many awesome structures to list here, I want to thank all of you for making our beta test amazing by providing helpful suggestions and bug reports. I remember telling you guys that I wouldn’t wipe the beta server unless it was absolutely necessary… Well unfortunately it’s absolutely necessary, there are many technical problems with the addition of emeralds that will make our server in its current state unplayable. Mojang had been hyping their new mod API that apparently won’t be released until next patch? Because of this our transition of plugins will be rough and time consuming so please be patient while we move everything over. the list below is just a few of the arguments that pushed us towards the final decision of a wipe.

- Without a wipe all the towns banks will be broken with the addition of emeralds
- The current known world that measures 15,000 blocks in some areas will not contain 1.3 content, Emeralds, large biomes etc..
- Because the explored world is so big it would make it insanely hard to explain to new players that they have to travel 15,000 blocks for 1.3 content
- Finding emeralds will be very hard to find and near impossible for new players who are getting started.
- Advertising for the server will be impossible since nobody will want to play on a server with 1.2.5 content that covers the entire first continent.

Thanks again for helping us with the BETA and we hope to see you on the server after wipe. The server will remain up in it current form until we have all of our plugins working with 1.3. Although we don’t have an official 1.3 launch date I thought it was only fair to give the community advanced warning. The wipe should take place sometime in the next 3 weeks.

Edit: Anybody that has already donated will receive the donation amount in coins after the wipe giving them a nice head start.

CivTowny Update 12 (Huge)

NEW IMPROVEMENTS!

Improvement Lumber Mill – Generates wood planks when constructed next to a forest and sells wood blocks.
Requires: Hamlet
Cost $2,500

Improvement Blacksmith – Smelting generates bonus x1.25 return and Over enchants weapons/tools/armor
Requires: City
Cost $50,000

Town Levels Cost Reduction

Town Level Hamlet price reduced to $7,500
Town Level Village price reduced to $12,500
Town Level Town price reduced to $22,500
Town Level Large Town price reduced to $42,500
Town Level City price reduced to $62,500
Town Level Large City price reduced to $70,000
Town Level Metropolis price reduced to $100,000

Town Upkeep Cost Increase!

Town Settlement Upkeep Increased to $200
Town Hamlet Upkeep Increased to $400
Town Village Upkeep Increased to $500
Town Town Upkeep Increased to $750
Town Large Town Upkeep Increased to $1000
Town City Upkeep Increased to $1250
Town Large City Upkeep Increased to $1500
Town Metropolis Upkeep Increased to $1750

Town Plot Limits Increased

Town City plot limit Increased to 256
Town Large City plot limit Increased to 512
Town Metropolis Plot limit Increased to 1024

Changed Mayor Prefix for Town Level Metropolis to President
All other mayor prefixes have been moved down one level and Hermit has been removed entire

Improvement Cost Balance

Bank Improvement Changes
We have added 6 additional bank levels and new max exchange rate of 200%

Hamlet
Bank Level 1 Cost reduced to $2,500 and exchanges at a rate of 40% (equivalent to previous bank 1)
Bank Level 2 Cost reduced to $8,000 and exchanges at a rate of 50%
village
Bank Level 3 Cost reduced to $12,000 and exchanges at a rate of 60% (equivalent to previous bank 2)
Bank Level 4 Cost reduced to $20,000 and exchanges at a rate of 70%
Town
Bank Level 5 Cost reduced to $30,000 and exchanges at a rate of 80% (equivalent to previous bank 3)
Bank Level 6 Cost reduced to $40,000 and exchanges at a rate of 90%
large town
Bank Level 7 Cost reduced to $60,000 and exchanges at a rate of 100% (equivalent to previous bank 4)
City
Bank Level 8 Cost reduced to $75,000 and exchanges at a rate of 120%
Large city
Bank Level 9 Cost reduced to $95,000 and exchanges at a rate of 150%
Metropolis
Bank Level 10 Cost reduced to $125,000 and exchanges at a rate of 200%

NOTICE that the old bank levels 1-4 are exactly double the cost from the combined totals required for the new equivalent levels. This means that overall costs have been reduced by 50% for 40-100% exchange rates. So if you want to know what your refund for this round of updates will look like, add all the costs of the new levels up to your current exchange rate and you will have the number that will be refunded.

Grocery Improvement cost and level requirement reduced

Grocer level requirement adjustment

Grocer Level 1 is now available at Town level Settlement
Grocer Level 2 is now available at Town level Hamlet
Grocer Level 3 is now available at Town level village
Grocer Level 4 is now available at Town level Town

Grocery Cost Reduction

Grocer Level 1 cost reduced to $1,500
Grocer Level 2 cost reduced to $2,500
Grocer Level 3 cost reduced to $3,000
Grocer Level 4 cost reduced to $5,000

Improvement Store level cost adjustment

Store Level 2 cost reduced to 5000
Store Level 3 cost reduced to 10000
Store level 4 cost reduced to 15000

NOTICE: Netizen is completely reworking the way the way stores transfer of funds works. When his updates are finished i will adjust the costs of all stock able items.

Library Improvement cost reduced and level requirement adjusted.

Library Level 2 is now available at Town level Village
Library level 3 is now available at Town level Large Town

Library level Costs Reduced

Library level 1 cost reduced to $1,500
Library level 2 cost reduced to $5,000
Library level 3 cost Reduced to $10,000
Library level 4 cost reduced to $15,000

CivTowny Update 11

Mostly bug fixes:


* Residents now correctly pay taxes, taxes go to town treasury.
* /resident now show how much a resident is in debt
* residents in debt are now kicked properly after 7 days.
* plots no longer go up for sale at 0 after a resident leaves town or gets kicked.
* structure templates have been fixed(structures should now correctly line up when you build them)
* Librarys now show which enchantment they have on the dynmap.

CivTowny Update 10

changelist:

* Fixed a bug where town levels and prices were not set correctly.
* Fixed a bug where the library was not facing the proper direction on construction.
* Fixed a bug where the library level 1 was charging 25K instead of 5K (If you bought a library level 1 at 25K pm an admin)

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Balance Changes

Improvement Store level 2 research cost reduced to $7500
Improvement Store level 3 research cost reduced to $15000
Improvement Store level 4 research cost reduced to $35000

Stocked Item Changes
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Store item Netherak removed and replaced with material Glass for $1000 x64 stack cost 50
Store item Soulsand removed and replaced with material Coal for $2000 x64 stack cost 100
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Store material price changes
Stone $1500 x64 $40
SandStone $2500 x64 $70
MossStone $5000 x64 $150
Brick $5000 x64 $150
netherbrick $15000 x64 $100
Obsidian $50000 x64 $75
lapizblock $25000 x64 $500
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Library Changes

Improvement Library level 1 cost reduced to $5000
Improvement Library level 2 cost reduced to $10000
Improvement Library level 3 cost reduced to $15000
Improvement Library level 2 cost reduced to $25000

ALL enchantment research and purchase costs Reduced by %50
Silk touch moved from library level 4 to level 2.

To remove an enchant you may now Type /town library reset

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