Main server online!

The server is back online! Some things will still be broken such as the website’s online status and the domain name server.avragming.com may take a few days to propagate. If you’re having trouble connecting, try using the direct IP: 66.171.185.73

Downtime Tonight

Hey everyone! I finally got my grubby mitts on our new server and I’m configuring it tonight. At 8pm PST tonight I’m going to take the server down for a few hours and migrate all of the stuff over to the new server.

I’ll make a post here when the server is back online. I will be modifying the hostname “server.avrgaming.com” to point to the new server but because of the way DNS works, it may take a few days to propagate through the internet. In the meantime you’ll be able to connect to the new IP directly instead: 66.171.185.73

Compared to our old server processing power has increased, the RAM speed has increased, but most importantly we are getting an upgrade to a 100MBit dedicated internet line. This was all made possible by your donations so this server belongs to you guys as much as it belongs to us. Enjoy the new digs guys!

Technical Specs for those interested:

Processor: Intel Xeon E3-1230 Sandy Bridge 3.2GHz Quad-Core Server
Memory: 16 GB
1st Hard Drive: 3 TB SATA (7200 RPM)
Bandwidth & Port: 100 Mbps

Important War Balancing Update

In addition to the changes in 18.4, I’ve also added an important update for declaring war. You can no longer declare war within 3 days of the weekend war time, this gives towns time to prepare for war and prevents some of the town hall sniping we saw last time. (Sorry Mayapan =[ )

Oh and war upkeep has been removed.

CivCraft Update 18.4

Hello again! Just another CivCraft Update, mostly bug fixes and performance tweaks again.

new:

* Added /town mines command that shows the progress for mines like /town cottage

bugfixes:

* Cottages should now refund the correct amount of money when using /build undo
* Trade outposts can no longer be built in town outpost plots. (must ALWAYS be built in culture)
* /town color command no longer checks for colors being "too close" you can pick any color now (except pure red, reserved for town blocks)
* Fixed potential MYSQL injection attack.
* Fixed NullPointerException in /town trade command causing "internal errors"
* Fixed flat tax not being charged when no property tax was set.
* Fixed website redirect for dynmap: http://avrgaming.com/map should work now ;)
* Dynmap no longer shows each structure, multiple structures of the same kind are counted instead.
* Fixed War/Vassal message incorrectly stating that the master town was the vassal and vice versa
* Fixed /build command showing the incorrect number of available structures left over.
* Fixed "At War" message being shown between each chunk.
* Additional performance tweaks in main thread, dealing mostly with diplomatic state checks
* Added new plugin to control chunk loading/unloading and caching.

balance changes:

* Town hall build time slightly increased(from 5 seconds to 60 seconds)
* Town hall health increased from 400 HP to 10,000 HP
* Grace for upkeep blocks no longer in effect
* Grace for not having a town hall no longer in effect
* Grace blocks for upkeep increased from 5 to 8

CivCraft Update 18.3

Mostly just bugfixes and some performance tweaks. Need to get the server performing well again.

new:

* /town withdraw has been re-enabled.
* /town upkeep will now show you the amount of coins you *will eventually be charged* due to town block spread. See this thread for details: http://avrgaming.com/forum/viewtopic.php?f=4&t=1319

bugfixes:

* Fixed conncurrency problems with /build undo and /town demolish commands
* Daily upkeep code will now check for anarchy expiration before charging you.
* Fixed farm chunks not being removed internally when demolished.
* Mayors and residents no longer pay a flat tax when set.
* Temple now saves culture in the DB when it adds it to the town.
* Towers no longer check distances between players who are in different worlds(aka overworld vs nether, fixes some errors in logs)
* Farm template no longer contains fully grown wheat.

Potential performance improvements:

* Cleaned up/optimized the main thread for block breaking and placing
* Settings and SessionDB entries are now cached and asynchronously written/deleted/updated to the back end database.
* Reduced total mobs per chunk and made other tweaks to the craftbukkit config.

CivCraft Update 18.2

Hey All, some bug fixes and a few balance changes in this update.

BugFixes:

* Enemy Town Hall Coordinates now properly show up in investigate book.
* Fixed Grass and Trees not growing.
* When a non-member logs into the server, the town will be notified that he/she has entered its borders.
* When a non-member enters a town through a nether portal, the town will be notified that he/she entered its borders.

Balance Changes

* Trade good payouts have been refactor to reflect their actual rarity.
* Trade good multiplier is now maxed at 3. (Meaning more than 3 goods of the same type will not increase your multiplier any higher).

For those interested, here is a “interactive” pie chart showing you the *actual* amounts of goods on the server. It turns out that the distributions of goods is not as even as we once thought, so trade good prices have been adjusted accordingly. The wiki has been updated to reflect these pricing changes.

Donations Updated

The donation page now gives 3x the reward! This was done to match the inflation of coins since the server’s launch and to provide greater incentives to donate. Soon to come, are some donation ranks which will give players access to non-gameplay effecting perks.

The new rewards are:
$3 = 12,000 coins
$6 = 30,000 coins
$9 = 60,000 coins

Happy CivCrafting!

CivCraft Update 18.1

changelist:

Features:

* New /town structures command shows how much each structure is contributing to upkeep.
* New /town demolish command allows you to destroy structures. (No refund, only to manage upkeep/placement)
* /build command now shows the upkeep you will be charged for build a structure.

BugFixes:

* Fixed error on startup for dynmap.
* Fixed internal errors being generated when mobs in the nether were killed.
* Fixed internal errors being generated with /town cottage command

Balance Changes:

* Granary Upkeep reduced from 10,000 to 250 coins per day.
* Cottage Upkeep reduced from 1,000 to 500 coins per day.
* Level 1 Cottage consumption changed to 2 bread, 1 carrot, for $50 coins/hour
* Level 2 Cottage consumption changed to 2 bread, 2 carrot, 1 potato for $100 coins/hour
* Level 3 Cottage consumption changed to 3 bread, 2 carrot, 2 potato for $150 coins/hour
* Level 4 Cottage consumption changed to 5 bread, 4 carrot, 3 potato for $250 coins/hour
* Level 5 Cottage consumption changed to 7 bread, 7 carrot, 6 potato for $450 coins/hour
* Level 5 Cottage consumption changed to 7 bread, 7 carrot, 6 potato for $450 coins/hour
* Level 6 Cottage consumption changed to 7 bread, 7 carrot, 1 raw pork, 1 raw beef $750 coins/hour