CivCraft Update 16


* Fixed cottage message, now prints out the amount you actually get with government bonuses.
* Added code to force the creation of signs and chests and other protected structure objects. This will help in the event the world somehow gets out of sync with the database, should help keep structures working through reloads/restarts.
* When building structures, it now checks to make sure it wont destroy a "protected" block (both rails and trade goods).
* Updated to latest Craftbukkit.

Known issues:

* Crop growth needs to be rebalanced.
* Dynmap Civcraft plugin needs to be updated.

Leave a Reply