Quick update with some minor, but quickly needed fixes.
One change to pay attention to is that I’ve disabled the mob removal timer in towny. I’ve done this to help increase server stability and I suspect this bit of code might be the culprite. Mobs will still not spawn in town, as that is covered by a separate event, but mobs will now be able to *walk into town* and will not un-spawn when they do. So heads up for that.
* /build repair now charges the correct amount of coins
* The Mob-removal timer has been disabled to help increase server stability.
* Updated some plugins.
* re-added extra zoom levels to dynmap