This update brings you Espionage. After this update, we’ll have all of the core features from Civ18 implemented and will soon be ready to launch. There will still be a few more beta phase 3 updates to fix bugs, and to add new features on top of Civ18 which need a bit of testing before launch. Some of you who have been watching our subreddit may have seen that we have a new tech tree that implies that bows, iron, TNT and diamond will be technologically restricted. This will in fact be the case. Bows and TNT will be restricted as well as Iron/Diamond weapons and armor, but tools will remain as-is. The armors power will be re-balanced to make leather more useful and provide a more linear progression of gear acquisition. I encourage you to read the comments which explains the decision in more detail and ask questions there.
Robosnail, Precurrsor, Grey Corbin and I are hard at work preparing for the official launch of CivCraft. Once we launch, we will no longer be wiping the world, and we will begin to advertise again so that you’ll see more people connecting to the server. This community has been civil, respectful and helpful to newcomers in the past, and I’m sure you’ll continue to make this place an open and welcoming community to all who wish to visit. Thank you guys, you’ve been the best!
Now, on to the content for this update!
Barracks and Units
Previously in Civ18, you became the unit and were stuck being that unit until you died. Now, the unit and its functionality is attached to an item, and the presence of that item in your inventory will bestow that unit’s powers to you. Losing or destroying the unit item results in that unit being lost. If you die with a unit item on your person, that item is destroyed and the unit is lost. you can drop unit items, but you can only pick up one unit item at a time. Units are trained at the Barracks and cost coins and hammers to produce once the required technology is researched. This update will come with two units, the Warrior and the Spy.
The warrior is the most simple of units. Currently, it gives you a straight up bonus to your attack. Each attack you make to mobs or other players will have it’s damage increased by 40%. While it may seem like a lot, damage done must represent a whole number, and will be rounded down. Thus attacking without a weapon results in no damage increase, and attacking with a diamond sword results in a 2 damage increase (9 instead of 7). Damage from bows are not effected. These numbers are subject to balance changes and more perks will probably be added to the warrior in the future.
Just like in Civ18, the spy allows you to perform espionage missions. The spy is now represented as a unit item, but unlike the warrior when you pick up a spy item your inventory is also filled with special enchanted books, each titled with a different spy mission. To start a spy mission, pull out the book and right click. If your town has the required coins and you meet all the criteria necessary to start the mission, a 20 second countdown will begin. Stand still for those 20 seconds and the mission will be performed.
Like in Civ18, each mission has a fail chance and a compromise chance. First, we determine if the the mission is a success or not by comparing a random number to the fail chance. If the mission fails, we then check to see if you’ve become compromised by running a new random number against the compromise chance. If you become compromised, your spy unit is destroyed and your activity is announced globally.
Some minor changes were made to particular missions to make them easier to use and to make them more applicable. Spy levels have been removed, and town counter-measures and mission success rates are being re-balanced. Here is a list of notable changes to missions:
- Investigate Town – No longer shows town hall coords since that is useless. Instead will show town’s treasury, hammer rates, culture rates, etc. Most of this information will be removed from /town show so that you must spy in order to see it. /town show will mostly show the town’s members since that is what it’s mostly good for.
- Steal Treasury – Costs a lot more to start, and will now steal a percentage of the town’s treasury rather than a flat amount. Banks in your town will now provide an interest rate for money left in the treasury, so towns have incentive to keep it there. You must be within 100 blocks of the town hall to use this.
- Subvert Government – Now picks a random government, available to the civ, to switch to. You must be within 100 blocks of the capital town hall to use this.
- Pirate – Piracy now allows you to pop-off trade goodies from trade outposts and take them home. They’ll remain in your possession until the trade goodies reset, which will be about 3 days in CivCraft 1.0. You must be within 10 blocks of the trade outpost to use this.
- Sabotage – This mission can destroy any structure now except for the town hall, it uses the nearest structure to the player and attempts to destroy it. Must be within 100 blocks of a structure to destroy it. Can attempt to destroy wonders, but at a higher cost and higher fail rate.
- Compromise Spies – has been removed, since it no longer means anything since spies can change players.
Mission reports are no longer generated for each mission, instead a list of missions performed by a spy unit is stored on the server, when that spy is killed a book containing every spy mission performed by that spy unit (and who was using it at the time) is dropped.
* Fixed Cottages not generating coins and not consuming bread
* Fixed a bug with trade payments and goodie bonuses not being removed when the item is unsocketed from a town hall.
* Structure blocks should no longer burn away, they may catch fire but should not disappear.
* Added a ladder to the fishing boat template (must be rebuilt)
* Players are now given 2 unpowered redstone torchers when marking down wall locations, to better represent they must place two markers down.
* Walls should now always end on the end position marked.
* Added Espionage missions.
* Added Barracks
* Added Warrior unit.
* Added Spy Unit.
* Added Scout tower.
* Reorganized town upgrade list into categories.
* Walls no longer count toward your tile improvement limits.